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Into The Hive currencies: what each resource is for

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Understand how Equipment Tokens, Cash, ore and Scrap relate to armory purchases, equipment upgrades and augment choices in Into The Hive.

Use Equipment Tokens to buy new guns, throwables and sentries in the lobby’s Equipment menu. Cash and ore pay for equipment upgrades, while Scrap is used for augment rerolls and appears as a return on dismantle controls. The Normal weapon Augment crate displays BUY & ROLL — $1,500.

ResourceWhat it is used forUseful distinction
Equipment TokensBuying new guns, throwables and sentries through Equipment in the lobbyUse this menu when choosing an armory purchase.
CashEquipment upgrades alongside oreMastery Booster advertises a reduction to both upgrade resources.
OreEquipment upgrades alongside CashMastery Booster advertises a reduction to both upgrade resources.
ScrapAugment rerolls, with Scrap returns displayed on dismantle controlsRead the selected augment’s panel for its particular cost and return.

The practical distinction is the action you want to take: buying another armory item, upgrading equipment, or changing an augment involves different resources. Matching your next purchase to the right resource helps you understand which balance matters before committing.

For a new gun, throwable or sentry, open Equipment in the lobby and use Equipment Tokens for the armory purchase. The lobby’s Shop handles codes, with a code-entry field and Redeem button; Equipment is the menu for choosing gear with Tokens. The equipment guide covers equipment choices, while the Codes page keeps code information together.

Equipment upgrades require Cash and ore. Treat those as two parts of the upgrade cost when deciding whether to improve equipment. The Mastery Booster pass is advertised as halving the Cash and ore required for every equipment upgrade, so its relevant benefit here is a reduction to both resource requirements. See the equipment upgrades guide for that part of progression.

The weapon AUGMENT CRATES screen displays a Normal option containing one weapon augment with BUY & ROLL — $1,500. Its Premium option also contains one weapon augment, but displays BUY & ROLL — 69 ROBUX. Those are the displayed weapon-crate options; keep their prices attached to those particular options when comparing them with your other spending plans.

Scrap has a different role in the augment interface. A selected Common Throwable Damage I augment displaying +10% has two relevant controls: REROLL — 9 SCRAP and DISMANTLE +10 SCRAP. This gives you a concrete example of Scrap going toward a reroll and being offered back through dismantling. The 9-Scrap cost and 10-Scrap return belong to that selected augment, so check the panel for the item you are considering rather than treating those figures as a universal price list.

The reroll instruction also matters to the decision: you choose which roll to keep, and the cost is spent either way. Keeping the original roll therefore still spends the displayed reroll cost. On the Common Throwable Damage I example, that means weighing the 9-Scrap reroll cost with the understanding that choosing the original roll does not refund it. The augments guide covers the related equipment system.

If you are comparing resource-related passes, their advertised benefits address different parts of this economy. VIP advertises +50% Cash from missions and +50% Scrap. Mastery Booster advertises half the Cash and ore required for equipment upgrades. VIP’s listed bonuses concern resource gains, while Mastery Booster’s upgrade benefit reduces what an upgrade requires. That distinction is useful when your next goal is specifically to pay for equipment improvements.