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Into The Hive Combat Guide: Fighting and Defense

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Understand your combat options on cave expeditions, from weapons and turret cover to holding ground, breaking routes, and preparing defensive equipment.

Choose your weapons and tools before entering the caves. During an expedition, match your combat option to the situation:

SituationAvailable action
Your squad needs cover against insect swarmsDeploy a turret to help defend the squad.
A swarm closes inHold your ground.
You want to open a routeBreak through a destructible cave wall.

Keep an eye on the ceiling as you explore, and complete the mission before returning to extraction.

For equipment preparation, customize equipment with Augments back at base between expeditions, and inspect armor bonuses when considering defensive gear.

Into The Hive supports solo expeditions and co-op groups of up to four players. Each run takes you through randomly generated caves, where fighting insect swarms sits alongside exploration and mission completion. The mission leads into a return to extraction, so your combat decisions belong within that larger journey. For the return portion specifically, see the extraction guide.

A turret gives you a way to provide squad cover beyond the weapon you use yourself. If defending the team is your priority, consider the turret options when preparing your equipment. If you want a different personal weapon, the guns guide covers that separate choice. Holding your ground is also an available response when insects close in; turret deployment and defensive positioning are both part of the combat options you can use during an expedition.

Destructible terrain adds a different kind of choice: changing where you can travel. Breaking through a cave wall opens a route, giving terrain destruction a practical role alongside fighting and defending a position. The recognizable result is a new opening through the wall. See the wall-breaking guide for that topic. While moving through the hive, remember to look overhead as well as along the route ahead.

Preparation continues between runs. Back at base, you can customize equipment with Augments before the next expedition. A concrete example is the Blast Grenade interface: its SLOT 1 installation option is labeled THROWABLE DAMAGE I +10%. The installation instruction says it moves the Augment from inventory into that slot. This illustrates how an Augment is assigned to a particular piece of equipment; the percentage is the displayed option for that example.

Armor provides another set of defensive information to inspect. One particular Rare ARMOR SET 4 example lists SHIELD +20%, RECHARGE +15%, and IMPROVED RECHARGE DELAY +10%, together with No passive ability. Those values describe that armor example. Read the bonus stats and passive ability entry separately: this panel lists three bonuses while explicitly listing no passive. The armor guide covers armor in more detail.