Into The Hive armor guide: bonuses, rolls and Phoenix Armor
Understand the armor screen’s defensive bonuses, displayed roll options and prices, and how Phoenix Armor’s permanent access and once-per-mission revival differ.
Check an armor’s BONUS STATS and passive-ability line together. The displayed Rare ARMOR SET 4 example has SHIELD +20%, RECHARGE +15% and IMPROVED RECHARGE DELAY +10%, but says “No passive ability.” Phoenix Armor’s pass description highlights a different benefit: once per mission, going down triggers a revival that throws nearby bugs back.
With the ARMOR screen open, you’ll see two tabs: ARMOR COLLECTION and ROLL ARMOR. The screen also presents roll options paid for with cash or Robux.
How to read the armor bonuses
The retained ARMOR SET 4 example is rated RARE and displays the following:
| Entry | Displayed value |
|---|---|
| SHIELD | +20% |
| RECHARGE | +15% |
| IMPROVED RECHARGE DELAY | +10% |
| Passive ability | No passive ability |
These percentages belong to that particular retained roll. Use the example to understand the panel: the armor name and rarity identify the displayed item, while BONUS STATS lists its numerical benefits. Recharge and improved recharge delay appear as separate entries, so read both when checking the bonuses.
The passive-ability line adds another distinction. This Rare example has three bonus stats despite having no passive ability. Checking only the rarity or only the passive line would leave out part of what the screen tells you about its defensive benefits.
Armor roll options and displayed prices
The armor interface lists three purchase controls:
| Roll option | Displayed price |
|---|---|
| NORMAL ROLL | $5,000 |
| PREMIUM ROLL | 99 Robux |
| 10 PREMIUM ROLLS | 799 Robux |
The interface’s cost message reads: “Roll cost is spent only if you keep your current armor.”
The ten-premium-roll description also states “Epic+ within 10 Premium rolls” and “Open one at a time.” Those statements belong to the ten-roll option: it advertises an Epic-or-higher result within ten Premium rolls, with rolls opened individually. For more on this part of the interface, see the armor rolls guide.
How Phoenix Armor differs
NewToPlay lists the Phoenix Armor pass at 799 Robux and describes permanent access to the Phoenix armour set. Its revival has a specific trigger and limit: when you go down, you rise again, once per mission, and nearby bugs are thrown back.
That makes the described benefit different from the numerical bonuses on the Rare ARMOR SET 4 example. The example shows shield and recharge-related percentages with no passive ability; Phoenix’s description focuses on an effect that activates after you go down. The once-per-mission condition matters when deciding whether that recovery effect is the feature you want.
Phoenix Armor’s listed price also matches the displayed 799-Robux ten-premium-roll option, so distinguish the two purchases. One is a pass granting permanent access to the named Phoenix set and its described revival benefit; the other is a ten-roll option with the “Epic+ within 10 Premium rolls” description. See the Phoenix Armor guide for the dedicated pass overview.
Related Guides
Armor Roll Prices and Terms
Locate armor roll controls, compare displayed Normal and Premium prices, and read the ten-roll terms alongside the current-armor cost instruction.
Phoenix Armor Recovery Effects
Understand Phoenix Armor’s advertised recovery, nearby bug knockback and shield dome, while distinguishing permanent ownership from its once-per-mission recovery limit.
Weapons, Support and Augments
Organize equipment preparation at base, consider squad support, and follow a Blast Grenade Augment example with its stated prerequisites.