Into The Hive enemies and basic swarm responses
Understand the insect swarms and spider threats in Into The Hive, your basic combat and routing options, and Phoenix Armor’s limited recovery effect.
Into The Hive pits you against insect swarms, with spiders specifically identified as hostile threats in a nest-destruction scenario. When a swarm closes in, your basic options are:
- Deploy a turret to cover your squad. This gives you an equipment-based response to the encounter.
- Break through a wall to open a route. Destructible terrain lets you create a passage through the cave.
- Hold your ground. Standing and fighting is another response the game explicitly offers when the swarm closes in.
These are separate options, rather than steps you must perform in order. Keep an eye on the ceiling while exploring, too.
Swarms, spiders, and the mission objective
Cave expeditions support 1–4 players and take place in randomly generated caves. Fighting through insect swarms is part of a larger task: complete your mission, then make the return journey to extraction. Clearing an encounter and finishing the expedition are therefore different milestones.
Spiders are a named hostile threat associated with destroying a nest. That gives you a concrete enemy and objective pairing: the nest is the destruction target, while spiders threaten the player during that task. For the broader objective and return journey, see the missions guide and extraction guide.
Squad cover and opening a route
Turret deployment and wall-breaking serve different purposes. A turret covers your squad; breaking a wall changes the available route through the cave. Holding your ground is the remaining basic option when you stay to fight the approaching swarm.
For more detail on those individual systems, use the turret guide or wall-breaking guide.
Prepare equipment before the expedition
Choose your weapons and tools before entering the caves. Between expeditions, return to base to customize equipment with Augments and prepare for the next run. Weapon and tool selection belongs to your preparation before departure, while base visits provide the opportunity to adjust equipment between runs.
The equipment guide and Augments guide cover those preparation systems.
Phoenix Armor’s once-per-mission recovery
Phoenix Armor has a listed effect that triggers when you go down, once per mission: you rise again, and every nearby bug is thrown back. Its relevance to a swarm encounter is the combination of recovery and nearby enemy knockback.
Keep the trigger and limit together when considering this armor: the recovery happens upon going down, and the listed effect is available once during a mission. See the Phoenix Armor guide for the dedicated equipment page.
Related Guides
Turret Support and Augments
Consider sentries for squad defense against insect swarms and learn how turret-related Augments fit equipment preparation between expeditions.
What Squads Should Expect
Understand nest destruction, mining equipment defense and returning alive, with firepower and teamwork contributing to your squad’s survival.
Phoenix Armor Recovery Effects
Understand Phoenix Armor’s advertised recovery, nearby bug knockback and shield dome, while distinguishing permanent ownership from its once-per-mission recovery limit.